Games and the metalinguistic dimension: reflections on grammar teaching
DOI:
https://doi.org/10.6092/issn.2704-8128/10846Keywords:
teaching Italian, Italian grammar, ludic approach to teaching, metalinguistic consciousness, grammar teachingAbstract
This paper presents some theoretical reflections on games for didactic purposes, used as a didactic instrument to enhance metalinguistic awareness. After a brief discussion of the ethics of games and of a pedagogical framework of playful teaching, the paper argues for the need for profound changes in traditional grammar teaching. Finally, it encourages to investigate the use of crossword games in the classroom as a method of supporting and developing metalinguistic awareness.Downloads
Published
2020-05-15
How to Cite
Addazi, G. (2020). Games and the metalinguistic dimension: reflections on grammar teaching. Italiano a Scuola, 2(1), 19–38. https://doi.org/10.6092/issn.2704-8128/10846
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